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Terra Incognita

Session 3

Travel to Ishalem

2025-01-03 · 2h 30m

Grade

B+
0
DMG Dealt
0
DMG Taken
0
Kills
0
Crits
0
Deaths
Healing

As the party journeyed under clear skies, Prester Fennan offered a reflective lesson to pass the time, focusing on the sacred history of Aiden’s Arkship and the divine origins of the world. Speaking to pilgrims and travelers alike, Fennan encouraged thoughtful questioning over blind obedience, urging his listeners to see Ishalem not just as a destination, but as a living testament to their people's legacy. According to Tierran belief, the world was created by the god Ondun, who populated the lands and made three divine sons: Aiden, Urec, and Joron. Ondun entrusted the world to his heirs before departing to create new realms. Aiden and Urec each received holy instruments—a compass and a map respectively—and set sail in mighty Arkships to explore the world. Fennan recounted how Urec, prideful and arrogant, rejected his map and chose his own path. Aiden’s compass was sabotaged by a Urecari spy, causing both brothers to lose their way. In time, Aiden’s Arkship came to rest at Ishalem, far from the sea, where his people intermarried with the Tierrans. Meanwhile, Urec’s followers eventually settled in Uraba. The lesson concluded with a reminder: truth and legacy are not always the same. Though the Urecari may tell the tale differently, Tierrans hold fast to the Book of Aiden, and the very land they tread bears witness to his journey. The party's second day brought them to a natural inlet, where shallow seawater pooled over smooth sand and seaweed drifted in long green ribbons. The party paused as the shimmering water caught their attention, and Ciarlo—smiling knowingly—offered a lesson in local knowledge about the migratory seaweed and the festival Windcatch has every year to collect, dry, and sell for food a medicinal properties. Ciarlo led the group barefoot through the inlet, his limp eased by the buoyant water. The cool touch of seaweed and smooth stones underfoot provided quiet comfort. With spirits lifted, the party moved inland once more, where the road brought new company. They encountered three ox-drawn carts—modest but well-traveled—bearing families from Rockfall. Painted fishhooks and faded family crests adorned the canvas coverings, and the people welcomed the group with smiles, shared food, and prayers. The combined caravan now walked together in good cheer, their numbers swelling, their laughter echoing down the road. With each step toward Ishalem, the journey became something larger—not just travel, but pilgrimage. The third day of travel began in quiet harmony—creaking wheels, gentle hymns, and the rustle of wind through banners bearing Sapier's hook. As the caravan followed a winding path through a shallow valley, signs of movement appeared ahead: pilgrims from all directions, walking the same road to Ishalem. By midmorning, the road swelled with travelers, their carts and sledges marked by carved fishhooks and blue ribbons. The once modest caravan became a procession, stretching far along the hills. Laughter mingled with prayer, and the tune of a tin whistle hymn drifted through the air. That evening, dozens of fires lit the field as the now-massive caravan made camp. Around one of them, Prester Fennan resumed Ciarlo’s studies, addressing both the party and the new families nearby. He told of the monstrous sea-beast—a lone, raging creature with a glowing eye and venomous blowhole; the Leviathan. Ondun, seeing its hunger, wisely denied it a mate. And so, the Leviathan remains alone, angry, and restless, roaming the seas in search of vengeance. The fire crackled. The crowd was silent. A sacred story had been spoken aloud—and it had not gone unheard. The day began gently, the road stretching beneath blue skies and golden light. The party walked in a quiet rhythm—Fennan silent and slow-footed, Ciarlo steady at the reins, and Adrea brushing her fingers through tall grass. In the distance, the promise of Ishalem glimmered on the horizon, like a hope they might actually reach. But as they rounded a bend, the air changed. The soft scent of the sea gave way to burnt leather, blood, and a sharp, metallic heaviness. The breeze no longer carried comfort, but warning. Nestled in a small grove of trees, they found the ruins of a pilgrim camp—carts overturned, one charred and smoldering. The wheels spun in silence. A child’s wooden fishhook toy lay broken near a cold fire pit. Blankets were strewn among branches, signs of flight or force. Three bodies lay still among the wreckage. There were no animals. No offerings. No gold. The caravan veered wide around the grove. The songs and stories of the day before were gone now, replaced by solemn silence. The final day of travel began beneath a hazy silver sky, the world quiet and subdued. Mist hung low over the grasslands as the caravan made its way down a road now well-worn by thousands of feet and wheels. The air carried the scent of woodsmoke, grain porridge, and campfire incense—a thousand lives gathering for one moment in history. As the caravan crested a low hill, they beheld the plains of Ishalem, now transformed into a vast settlement of pilgrims. Tents of every shape and size clustered across the fields. Banners waved gently above processional camps. Campfires flickered like stars, and the murmur of the crowd carried joy, prayer, and anticipation. They passed through a living city. Children ran freely between wagons. Pilgrims in blue vestments circled in worship. Merchants offered bread, charms, and ribbons for prayer. Cries of “Peace be upon us!” rang out again and again—ritual and greeting alike. By late afternoon, the party and their caravan staked a place along a low ridge near a bubbling stream. Ciarlo and Adrea helped pitch tents and tend the fire, while Fennan stood at the ridge’s edge, his gaze fixed on the distant silhouette of Ishalem proper—its towers and banners visible against the muted horizon. The evening passed with a kind of reverent stillness. Songs quieted into prayer. Stories faded into silence. Tomorrow, they would walk into the city.

👑 Session MVP

Askr

Barbarian

CritSheet

PlayerClassDMGTakenHealKillsCritsATKChecksDeaths
AskrMVP
Barbarian000000/00
Paladin000000/00
Warlock000000/00
Party Total000000/00

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